Achievement Planner
Stop staring at 1,500 achievements wondering where to start. Get a plan.
The Problem
You want comp cape. You open the achievement tab. There are 1,547 achievements. You close the tab.
Completionist Cape requires: all quests, all music tracks, all spells unlocked, 99 Invention, 150+ boss achievements, Reaper title, max reputation in 8 factions, 120 Slayer/Herblore/Farming, Arc completion, Ports completion, and 200+ miscellaneous tasks. It's paralyzing. Where do you even START? Which achievements unlock others? Which are time-gated (daily/weekly)? Which are quick vs. 100-hour grinds? You need a PLAN. The in-game interface just shows a flat list of 1,500 items. No prioritization. No roadmap. No progress tracking that actually makes sense. Comp cape feels impossible because you can't break it into steps.
"I've wanted comp cape for 3 years but every time I look at the requirements I just... don't know where to begin."
โ Reddit r/runescape - Comp Cape Discussion
"Why doesn't RS3 have an achievement roadmap? Break comp down into phases: Easy โ Medium โ Hard โ Insane. Give me structure."
โ RS Forums - Suggestions
Achievement Planner breaks comp/trim/MQC into phases. Shows exactly what to do next. Makes the impossible feel achievable.
Select your goal: Comp Cape, Trim Comp, MQC, or custom. Achievement Planner analyzes what you've completed and generates a prioritized roadmap. Phase 1: Quick wins (50 easy achievements). Phase 2: Skill requirements (120s). Phase 3: Time-gated content (Ports, Arc, dailies). Phase 4: Grinds (boss titles, misc tasks). You see clear progress. You don't feel overwhelmed. You get comp cape.
Track all 1,500+ achievements with smart filtering
Auto-generate roadmap for Comp/Trim/MQC
Priority suggestions: 'Do these 10 achievements next'
Progress visualization: see how close you are (X% to comp)
Time-gated achievement tracker (dailies, weeklies, monthlies)
Milestone celebrations when you hit major checkpoints
How It Works
Smart Roadmap Generation
Select goal: Comp Cape. Planner analyzes your account โ generates custom roadmap. 'Phase 1 (2 weeks): Complete 47 quick achievements. Phase 2 (3 months): 120 Slayer/Herb/Farm. Phase 3 (6 months): Ports/Arc. Phase 4 (varies): Boss titles.' Structured plan replaces overwhelm.
Visual Progress Tracking
See progress bar: 'Comp Cape: 68% complete (1,048/1,547 achievements).' Break down by category: Quests 100%, Combat 85%, Skilling 72%, etc. Celebrate milestones: '70% complete! You're almost there!'
Dynamic Priority Suggestions
Planner suggests: 'Do these 10 achievements next (optimal order based on your stats/progress).' Auto-updates when you complete one. Always know what to work on TODAY without analysis paralysis.
Time-Gated Achievement Tracker
Comp requires dailies (Ports voyages, Arc contracts, etc.). Planner tracks: 'You need 90 more Ports voyages (30 days at 3/day).' Shows realistic ETA accounting for time gates, not just grind hours.
Dependency Mapping
Some achievements require others first. Planner shows: 'To unlock X, you need to complete Y and Z first.' Prevents wasting time on achievements you can't complete yet. Optimizes order.
Milestone Celebrations
Hit 50% complete? Celebration popup. Finish all quests? Achievement unlocked. Complete final requirement? COMP CAPE EARNED notification. Gamifies the grind. Keeps motivation high.
Real-World Use Cases
The Comp Cape Grinder (Fresh Start)
You just maxed all skills. Ready to push for comp. 1,547 achievements remaining.
โ Structured plan prevents burnout, makes comp feel achievable
The Trim Comp Pusher (Already Have Comp)
You have comp. Now you want trim. 200 additional requirements.
โ Trim cape in 6-9 months instead of 'someday maybe never'
The MQC Hunter (Quest Completionist)
You love quests. Want Master Quest Cape but it has hidden requirements.
โ Complete MQC requirements without wiki-checking every task
Achievement Planner vs. In-Game Interface vs. Wiki Guides
Why smart planning beats flat lists and manual research
| Feature | RuneSquire | Manual | Wiki | 
|---|---|---|---|
| Prioritized roadmap | โ | Flat list (1,500 items) | Manual planning | 
| Progress tracking | Visual % + categories | X/1547 count only | None | 
| Time-gated tracking | โ | โ | Manual calculation | 
| Dependency mapping | Auto-detected | Hidden | Sometimes listed | 
| Dynamic suggestions | AI-powered | โ | Static guide | 
| Overwhelm factor | Low (phased plan) | Very high | Medium | 
Frequently Asked Questions
Multi-factor prioritization algorithm:
- Time required: Quick achievements ranked higher (early wins = motivation)
- Dependencies: Must complete prerequisites before locked achievements
- Time-gating: Dailies/weeklies prioritized early (so they run in background)
- Your current stats: If you're 115 Slayer, Slayer achievements rank higher
- Community data: Which achievements comp capers do first (proven path)
Result: Roadmap that minimizes time waste and prevents dead ends.